Catacombs Conquest™ (Coming Soon)



Catacombs Conquest Logo
Catacombs Conquest Product Box

  • Catacombs Conquest™ combines a card game with a dexterity game.
  • Two or four players play cards and flick wooden discs from either the heroic Sword Team or villainous Skull Team to eliminate their opponent’s Health Tokens.
  • Features “mobile obstacles” that can be controlled by players to provide strategic cover or disrupt the plans of opponents.
  • Walls define the play area and prevent discs from falling off the table.
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About The Game

The witch, Lenore, has captured heroes from across the world to engage in a contest of wits and strength to recharge a magic statue she found in the catacomb.

In Catacombs Conquest™, a player chooses a card from their hand that represents a character from their chosen team (Sword or Skull).

Then they flick their “character disc” or “ranged disc” (representing arrows, fireballs etc.) in the play area attempting to hit their opponent’s disc.

Quick to learn, set up, and play, the game is ideal for casual players and families.

Specifications (Subject to change)

Product Name
Catacombs Conquest
SKU
ELZ-1080
Product Type
Standalone Tabletop Game
Play Time
15-30 Minutes
Minimum Age
14+
Number of Players
2-4
Box Dimensions
6" x 6" x 1.75"
Release Date
2017
Weight
0.2 kg
Current Printing
1st Printing

Box Contents (Subject to change)

  • Instruction Manual
  • Elzra's Wall System
  • 1x Double Sided Punchboard
  • 2x Sticker Sheets
  • 28x Sword Team Cards
  • 28x Skull Team Cards
  • 5x Black Extra Large Wood Discs
  • 1x Gray Medium Wood Disc
  • 1x Blue Medium Wood Disc
  • 1x Purple Medium Wood Disc
  • 1x Green Medium Wood Disc
  • 1x Orange Medium Wood Disc
  • 1x Orange Large Wood Disc
  • 1x Gray Small Wood Disc
  • 2x Brown Small Wood Discs


Dexterity Game System Logo

Dexterity Game System

This game is designed using Elzra's Dexterity Game System™, our industry leading game framework applicable to both physical tabletop games and digital video games. The Dexterity Game System provides a common framework for many of our game titles, by standardizing the rules and component interactions that make our disc shooting games enjoyable to play. As such, many of our games have a high level of compatibility that allows them to naturally expand upon each other.

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