Catacombs Conquest: Event Horizon

Catacombs Conquest: Event Horizon

Credits

Game Design
Aron West
Illustration
Kwanchai Moriya
Graphic Design
Jordan Silvestri

Game Specifications

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Players
2-4 players
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Play Time
15-30 minutes
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Age
14 and up
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Type
Expansion for Catacombs Conquest
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Box Size
3.5" ร— 4.4" ร— 1"
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SKU
ELZ-1083
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Edition
1st Edition, First Printing (2021)

Game Overview

Catacombs Conquest: Event Horizon transforms the base game by replacing the team card decks with fresh ones featuring dual shot sequences and a new activation system. Set in the far future after the Event Horizon has transformed the world of Cimathue, legendary champions are given a final chance to conquer their fears and find peace.

The expansion introduces new gameplay mechanics centered around Leader cards, Star Sign activation symbols, and secondary shot sequences. Players construct custom decks by selecting two team sets from five available roles, creating varied strategic combinations.

Event Horizon requires the Catacombs Conquest base game and playmat. The expansion provides complete replacement card decks for both Sword and Skull teams, along with new shot types and updated rules.

Key Features

Leader Card System

Each team has five Leader cards in gold that begin face-up in front of players. Leaders represent powerful characters with strong primary shot sequences.

Players can activate a Leader card on their turn to perform its shot sequence, then flip the card face-down. Face-down Leaders remain inactive until refreshed. Certain cards show refresh icons that allow players to flip a Leader card face-up again.

This creates resource management decisions. Players must choose when to spend Leader activations and how to maximize refresh opportunities. Leaders provide reliable strong actions but have limited uses between refreshes.

Star Sign Activation

Cards feature dual shot sequences: a primary sequence that always activates, and a secondary sequence that requires additional card play to activate. Secondary sequences are typically more powerful than primaries.

To activate a secondary shot sequence, players must play an activation card whose Star Sign icon matches the required Star Sign shown before the secondary sequence. Activation cards can come from hand or from face-up Leader cards.

When using a Leader for activation, it flips face-down. When using a hand card for activation, it is discarded along with the primary card. This creates interesting choices about spending resources for powerful secondary effects.

Deck Construction

Card decks are divided into six sets identified by colour and role:

  • Leaders (Gold) - Powerful characters that start face-up
  • Fighters (Orange) - Melee combat specialists
  • Spell Casters (Blue) - Magic users with ranged abilities
  • Hunters (Red) - Precision attackers and trackers
  • Creatures (Purple) - Monsters and beasts
  • Explorers (Green) - Versatile adventurers

At game start, players separate the Leader cards and place them face-up. Each player then chooses two of the five remaining sets to create their personal deck. For example, a player might combine Creatures and Explorers.

This deck construction creates asymmetric matchups. One player using Fighters and Spell Casters faces different threats than Hunters and Creatures. With 10 possible two-set combinations per team, the expansion offers significant variety.

Dot Connector

Event Horizon introduces the โ€œDotโ€ connector symbol. Unlike the standard โ€œthenโ€ connector that requires sequential shots with the active Character Disc, the Dot connector enables both Character Discs to perform shots simultaneously or in either order.

When a Dot connector appears, the player performs one shot with the active Character Disc, then performs the remaining shot with the other Character Disc. This allows coordinated attacks from both characters.

New Shot Types

Leech shots are introduced as a new attack type that damages enemies while healing the attacking character.

The expansion updates rules for existing shots. Chain shots cannot inflict damage on the same enemy Character Disc consecutively. Players must alternate targets when chaining attacks. For example, chaining four fireballs against a single enemy only deals two damage, but alternating between both enemies deals full damage.

New Characters

Event Horizon adds five new characters to the Catacombs universe:

Dwarven Warrior brings resilient melee combat abilities. Siren uses enchantment and control effects. Oozing Maw represents a monstrous creature threat. Stone Sentinel provides defensive fortification. Battle Robot introduces mechanical warfare.

These characters appear across the different role sets, each contributing unique shot sequences and Star Sign combinations.

Components

Catacombs Conquest: Event Horizon includes:

  • Complete Sword Team replacement card deck (divided into 6 sets)
  • Complete Skull Team replacement card deck (divided into 6 sets)
  • 5 Sword Team Leader Cards (gold)
  • 5 Skull Team Leader Cards (gold)
  • Fighters set cards (orange) for both teams
  • Spell Casters set cards (blue) for both teams
  • Hunters set cards (red) for both teams
  • Creatures set cards (purple) for both teams
  • Explorers set cards (green) for both teams

All cards feature dual shot sequences with Star Sign activation icons. The cards are compatible with wooden discs and other components from the Catacombs Conquest base game.

Note: Base game and playmat are required and sold separately.

Variant Rule

Players can introduce variety by replacing two Leader cards with two random cards from the Catacombs Conquest base game at game start. This variant mixes Event Horizon mechanics with original Conquest abilities.

Four-Player Games

In four-player games, teammates share Leader cards and decide collectively when to use them. Each player constructs their personal deck as normal, but the five Leader cards are communal resources managed by the team.

Resources

Read the Manual

Component List and Support

Purchase at Elzra USA/International Shop

Purchase at Elzra Canada Shop